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- 3DS MAX 2010 SECOND LIFE MESH TUTORIALS INSTALL
- 3DS MAX 2010 SECOND LIFE MESH TUTORIALS GENERATOR
- 3DS MAX 2010 SECOND LIFE MESH TUTORIALS MOD
- 3DS MAX 2010 SECOND LIFE MESH TUTORIALS ARCHIVE
- 3DS MAX 2010 SECOND LIFE MESH TUTORIALS PATCH
Thanks to InsanitySorrow for his various katana resources, icebrand and goldbrand flaming and his oblivion launcher which i feverishly used in the production of this mod Thanks to RDjeke for his art of war weapons resource and two handed maces resource Thanks to Lemunde for his frail glass weapons resource Thanks to J3X for his daedric and dwarven staves Thanks to ThemythofStrider for vvardenfell imports, my main resource
3DS MAX 2010 SECOND LIFE MESH TUTORIALS GENERATOR
Thanks to LHammonds for the Readme Generator this file was based on. Thanks to Bethesda for creating Oblivion. You can find me on the TESAlliance as John - most likely contact spot You can find on the BGS Forums as Johnn123 Any problems report to me.ġ.1, - Second update, includes FCOM compatibility I can guarentee there is bugs in this mod.
3DS MAX 2010 SECOND LIFE MESH TUTORIALS PATCH
Tamriel Immersion Experience(no patch planned at the moment, may be provided in the future Francesco's leveled Creatures Items (no patch planned) Mart's Monster Mod (Merging with Wrye Bash bashed Patch will make them work together, otherwise it wont) Armamentarium (Merging with Wrye Bash bashed Patch will make them work together, otherwise it wont) Oscuro's Oblivion Overhaul/FCOM (Patch Provided) esps - Cyrodillic Armors plugin, Mannimarco Revisited Patch.ġ. esps in each section.Ġ0 Core - John's Leveled List Overhaul.es(p)(m), John's Leveled List Overhaul.bsaĠ3 Additional. Rebuild your Bashed Patch and check off all new. esps from this go after John's Leveled List overhaul.
3DS MAX 2010 SECOND LIFE MESH TUTORIALS INSTALL
If your running an OOO or FCOM set-up install the contents of 02 OOOĦ. Next if your running a vanilla set-up install the contents of 01 Vanilla.ĥ.
3DS MAX 2010 SECOND LIFE MESH TUTORIALS ARCHIVE
When the installers tab is loaded click the archive and select the contents of 00 Core.Ĥ. Start Wrye Bash and click installers tab.ģ. Drag archive to Bash Installers folder.Ģ. Run load order through BOSS, hand placing unrecognized. esps by double clicking them.Īdditional: Do these steps if runnign any mods that touch leveled lists.ĥ. Start oblivion launcher and open the data files. Then copy the meshes and textures from the remaining archives to the oblivion data folder.ģ. esps and 3 archives with meshes and textures (Downloaded from TESNexus).ġ. John's Leveled List Overhaul - Bandits in Glass Begone.esp - Removes level scaling from bandits and marauders, meant to be used with vanilla, do not use with OOO/FCOMĭepending on your download location you will either have a BAIN ready archive (downloaded from TESAlliance) or an archive with. John's Leveled List Overhaul - Cyrodillic Armours.esp - Changes names of vanilla oblivions armors to start with Cyrodillic to so fits witht he Vvardenfel armors John's Leveled List Overhaul for OOO.esp - Contains leveled lists for an OOO/FCOM set-up. John's Leveled Lsit Overhaul - Vailla Weapons.esp - Contains the leveled lists adding new weapons for a vanilla oblivion leveling system set-up. John's Leveled List Overhaul - Vanilla Armours.esp - This contains the leveled lists for armors for a vanilla oblivion leveling system set-up. John's Leveled List Overhaul.esp - Contains world, NPC and cell changes. it contains all new items added by my mod. John's Leveled List Overhaul.esm - This is the master file, it is required by all plugins related to this mod. Please read the plug-ins explained section to understand what each plugin does. Stats are balanced to fit between vanilla oblivion stats and OMOBS stats. You will not find these items in a store, they will appear randomly on enemies, ranging from skeleton to xivalai to bandits to vampires. The most note worty mod included with this is themythofstrider's wonderful Vvardenfel Imports mod, adding in Notbly the Daedric crescent are also present in this. Many weapons from morrowind as well, such as wakizashi's and tanto's and more Orcish and Mithril weapons have also been added in. This adds many new weapons including katanas, scimitars, polearms,īearded axes and more. Ever notice how theres always the same old items over and over? This is my attempt to fix that.Īdded in this mod are many resources made by the great modding community of Oblivion.
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This mod is an effort to add diversity to oblivion. Please note I am no longer taking requests for the add-on, i have more than enough as is! Thx Requirements: Shivering Isles Patch 1.2.0.201, Oblivion Patch 1.2.0.416, Oblivion Mod Manager (OBMM)